Red Wasp Design makes games. We make the sort of games we want to play – and we hope you do too. We are a small games development studio based in Bristol, UK. We’re also independent studio owned by nobody else but us. We’re investing our own time, energy and money into our game – which means we get to make games how we think they should be made.
Our hive is composed of a core of games industry experienced developers and bring other talented people into projects as they need the input. We’re developing for a number of platforms from mobile to console; wherever there is a scope to make good games, we’re interested.
Social Insects
To stay in touch with our indie game development progress, news and happenings;
Past Gameography
Here’s a few of the games we’ve worked on in the past, before founding Red Wasp Design (in various roles…):
Cutthroats (PC)
Abomination (PC)
Who Wants to be a Millionaire? (PS1, Dreamcast, PC)
Conflict: Desert Storm (1 and 2, PS2, PC, xbox & Gamecube)
The Great Escape (PS2, PC, xbox)
Conflict:Vietnam (PS2, PC, xbox)
Buzz! franchise (PS3)
The Dark Mirror (Call of Cthulhu paper RPG)
Savage Moon (PS3, Waldgeist and on PSP)
Star Wars: The Battle for Hoth (iPhone, Windows Phone 7)
Eat Them! (PS3)
Filth Fair (iPhone, Flash)