Back in 2017 game makers Bruce Slater and Freddie Babord were ready to do something new. They realised there was powerful potential in taking an alternative approach to building and running a studio, where triple-A quality and ambition didn’t need to be separated from values of kindness, creativity, playfulness and authenticity. With that in mind, they decided to build Radical Forge, a creative safe haven that understands what a team needs to thrive.
The result? A studio with committed resilience to bullshit, a progressive attitude to games and the wider world, and a healthy disregard for the stale conventions of the industry’s past.
We’re all equals here. We’re not about separating senior leadership from frontline staff. We’re not about status or playing the rules. We’re not about putting on a front or pretending to be something we’re not. Building unforgettable gaming moments motivates us. Treating our team with kindness and generosity is an instinct and one that’s close to fucking essential to making brilliant, successful games.
And that’s exactly what we do. Our team of over 70 has constantly smashed it on our own games and codevelopment projects. And we aren’t going anywhere anytime soon!