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Kasimir Lehto
Founder, Game Director at Reality Crisis
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Work Experience
Founder, Game Director
2018 - Present · 6 years and 11 months
Creative Producer
2018 - 2019 · 1 years
Space Nation
Head Of Immersive Experiences (Ar/Mr/Vr)
2017 - 2018 · 1 years
Company Details
2-10 Employees
Reality Crisis is a Finland-based innovator in Extended Reality (XR) experiences, founded in 2018. At its core, the company is driven by a passion for action sports, particularly skate and snowboarding. Reality Crisis’ journey began with a deep understanding of skateboarding, not just as a sport but as an art form that interacts intimately with its environment. This understanding has been instrumental in developing their cutting-edge technology and approach to spatial gaming. In skateboarding, precision and environmental interaction are paramount, and these aspects have been the foundation for the company’s advancements in AR technology.   Reality Crisis’ flagship game, Skatrix, epitomizes our vision of blending the physical and digital worlds. It's designed to enhance the skateboarding experience, leveraging AR to create a seamless interface between real-world terrains and digital enhancements. It’s not just about skateboarding; it's about redefining the way games and people playing them interact with their surroundings, offering new dimensions of creativity and expression. Reality Crisis’ team is particularly excited about the communal aspect of our technology. Skatrix is designed for group-oriented, co-located experiences, allowing users to connect in shared spaces, whether they are physically together or joining remotely. The company envisions a world where anybody can be a skater and skate together physically and virtually, guided and inspired by our application. The Skatrix game is not just a game; it’s a new way to experience skateboarding, action sports, and kinetic aesthetics, where users respond to their environment creatively, and the environment dynamically adapts to the users' actions in a continuous, dynamic interaction. Reality Crisis’ aim is to get players to look beyond a screen and out to the real world, seeing the games as extensions of the sports themselves, enhancing real-world skills, creativity, and social interaction.
Year Founded
2018
Social Media
Linkedin
Industry
Computer Games
HQ Location
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Keywords
blockchain
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