SoundMorph is a leading creator of state-of-the-art sound libraries and software, with a focus on computer-based audio production for sound designers and musicians.
Founded in 2013 with headquarters in Montreal, SoundMorph was conceived on the idea of creating audio products that embrace the evolution of sound. We believe, like any medium, sound evolves with time, and therefore new sounds are needed for new times. We also strive to provide sound products that strike a perfect balance between usability and design.
The SoundMorph team has years of experience in world class sound studios for games, film, music, and television. Below are just a few of the titles we've worked our magic on:
Mass Effect 3
2012 Game Informer Game of the Year, 2012 Spike Video Game Award for Best RPG
Mass Effect 2
Academy of Interactive Arts & Sciences Game of the Year 2010, BAFTA Game of the Year 2011
Electronic Arts AAA console games
including Skate 2 and Need for Speed: Undercover
Mobile games
including Batman: The Dark Knight Rises, The Adventures of Tintin, Iron Man 3, Spiderman and Fast & Furious 5
Television series for HBO, Discovery and the History Channel
Cinematic trailers for Alliance Atlantis
including No Country For Old Men, Manufactured Landscapes, and Atonement
Cheers,
The SoundMorph Team