HC
Haokan Cheng
エンジニア at Cri Middleware
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Work Experience
Present
エンジニア
Jul 2016 - Present · 8 years and 5 months
N/A
Present
Company Details
51-200 Employees
Based in Shibuya, Japan, CRI Middleware (3698:TYO) pioneered audio and video CODEC technology with SEGA® in the early '90's and is now a leading provider of cross-platform audio and video solutions for interactive media including the flagship development toolkit CRIWARE®. CRIWARE® includes ADX2 audio middleware featuring an intuitive, DAW-like authoring tool, and a highly-optimized audio engine, and Sofdec2, the feature-rich solution for video encoding and playback. The CRIWARE® SDK is easily integrated in popular game engines like Unity® and Unreal® Engine, and works on many platforms from console to PC and mobile. Major game makers like Bandai Namco™, SEGA®, and Square Enix® use CRIWARE®, and the CRIWARE® technology drives audio and video in titles like Destiny® (Activision®), Dragon Ball Xenoverse (Bandai Namco®), Mario & Sonic at the Rio 2016 Olympic Games™ (Nintendo®), Metal Gear Rising: Revengeance® (Konami®), Pro Evolution Soccer 2016 (Konami®), Republique® (Camouflaj®), Starfox Zero™ (Nintendo®), and Street Fighter® V (Capcom®). *Unleash Creativity and Boost Productivity with CRIWARE*
Year Founded
2001
Social Media
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Industry
Software Development
HQ Location
Asia-Pacific (APAC)
Keywords
Game audio middlewareAudio and video technologies for Unity & Unreal EngineAudio and video codecs
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