GR
Gil Rodriguez
Lead Material Artist At Sledgehammer Games at Sledgehammer Games
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Work Experience
Lead Material Artist At Sledgehammer Games
Feb 2013 - Present · 11 years and 11 months
Environment And Texture Artist
Jan 2005 - Feb 2013 · 8 years and 1 months
Environment And Texture Artist
Feb 2002 - Dec 2004 · 2 years and 10 months
Company Details
501-1000 Employees
Founded in 2009 in Foster City, California, for over a decade Sledgehammer Games has been developing award-winning titles in the Call of Duty franchise. Since its inception, our team has expanded globally with the establishment of a studio in Melbourne, Australia in 2019, and Toronto, Canada, and Guildford, United Kingdom in 2021. As we navigate our 2nd decade of game development, we’re focused on constantly evolving, innovating, and taking risks – which are some of the most rewarding aspects of game development. With world-class audio, design, engineering, and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Join us on our quest to maintain and improve a healthy and inspiring studio culture.
Year Founded
2007
Social Media
LinkedinFacebookTwitter
Industry
Computer Games
HQ Location
Foster City, CA, US
Keywords
Video GamesDeveloperentertainmentArtDesignEngineeringProgrammingVFXUXUI
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