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Aaron Hedquist
Principal Gameplay Engineer at Polyarc
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Work Experience
Oct 2019 - Present · 5 years and 2 months
Principal Gameplay Engineer
Jun 2024 - Present · 6 months
Senior Engineer
Oct 2019 - Jun 2024 · 4 years and 8 months
Ios Engineer
Nov 2018 - Apr 2019 · 5 months
Company Details
11-50 Employees
Polyarc, located in Seattle, was founded in 2015 to explore the energizing and momentous creative possibilities of virtual and augmented reality, and to champion a culture where deep collaboration, creative expression, and high player value are at the forefront of every innovation. Polyarc self-published Moss in 2018 which ranks as one of the top-rated VR games of all time and has received more than 120 global industry awards and nominations. Its critically acclaimed 2022 sequel, Moss: Book II, has won multiple major industry awards including The Game Awards’ Best VR/AR Game and the VR Awards’ VR Game of the Year. And its multiplayer real-time battler, Glassbreakers: Champions of Moss, completed its Open Beta earlier this year which was well received by fans around the world. Polyarc’s team is made up of talented developers with deep experience working on well-known, AAA franchises such as Destiny, Halo, Red Dead Redemption, and Guild Wars; as well as work supporting Xbox, PlayStation, PC, and mobile platforms.
Year Founded
2015
Social Media
Linkedin
Industry
Entertainment Providers
HQ Location
1605 Boylston Ave Ste 301 Seattle, Washington 98122, US
Keywords
Entertainment and Video Games and Virtual Reality
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