Our story: 4 unlikely characters and a fun idea
🎮 Space Inch was started by an architect (the building kind), a criminal lawyer, a rock guitarist, and a non-profit exec. We weren’t gamers but we had an idea for a game and a desire to try something out of the ordinary.
🚀 We launched our first original game in 2013. Not long after we quit our day jobs. In the next 5 years, we produced 15 games, 40M installs, and one game was the most downloaded in the US for a month.
🤝 Now, we partner with a small number of corporate clients with whom we have deep, lasting relationships.
What makes us different?
🥇 Our engineers determine our expertise, stack, and what we learn next. They define what we mean by “high quality.”
💪 Each engineer helps us decide who we are and what our commitments will be.
🏆 We only accept projects when the code base is part of our expertise. We don’t take on work if we are not going to perform extremely well.