We bring eSports-viewing experiences to bars, theaters and commercial spaces.
The Market: In 1998, 36 million people watched game 6 of the NBA Finals between the Bulls and Jazz. This remains the height of NBA viewership. In 2017, 58 million people watched the League of Legends World Championship. The eSports market is huge, growing rapidly, and here to stay.
The Problem: Live eSports events are relegated to specific geographies, and the culture remains underground, making it hard for fans to find each other. The average fan is not the 35-year-old male in his mother’s basement that you’re envisioning. Like any other sports fan, these fans want to watch live events elbow-to-elbow with other people who care.
How we solve it: FanHome is a platform for eSports enthusiasts to engage with each other and find local watch parties. We deliver these audiences to bars, theaters and commercial venues looking to fill their spaces. We educate owners on the market and help create great events.