We are a global leader in the development of immersive educational platforms, content and technology, since 1988. We specialize in creating engagement through gamification, Virtual and Augmented Reality, re-inventing the way people interact with educational and professional content. Our internationally awarded products have already taught millions of people, in 50 countries, speaking 35 languages.
We are dedicated to continuously develop the most innovative and effective cross-platform products. Our proven market understanding, advanced capabilities, engines, technologies, platforms & content development skills – enable us to create cutting edge, cost effective products and solutions.
We collaborate with leading companies, governmental entities and non-government organizations such as Intel, Microsoft and conduct joint R&D projects (financed by grants such as EU FP7) together with the biggest universities, such as Cambridge, Karolinska and TUM. The result is outstanding high-technology products for the Corporate, Educational and Museums markets.
We have partnered with the One Hope organization to provide a virtual world for American youngsters aged 4-10 and with the Museum of the Bible to develop a full curriculum course with extensive AR to teach about the impact, history and narrative of the Bible from a non-religious point of view.